Recently, the channel TechDamis made a relatively simple but very informative video: a comparison between 24 FPS, 30 FPS and 60 FPS, in order to show how this variation impacts the end-user experience, especially in games that need more FPS.
In the test model, a black ball was used to exemplify that when you move it, you will notice some FPS update delays. In some games, especially for consoles that may be locked at 30 FPS, some transition technologies, motion blur and other features are used.
Is that you? What did you think of the FPS video? Share here on Coliseu! 😀