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Developers Defend Gollum's Team Against Criticism

The Lord of the Rings: Gollum

After the release of The Lord of the Rings Gollum, the game had an extremely negative reception from critics and players, even causing the developer Daedalic to go public to apologize for the state of the title.


Many industry developers have come out to defend Daedalic employees and share their stories. One of them was Dannie Carlone, an artist at Santa Monica Studio. Although he has worked on games like God of War Ragnarok, Dannie Carlone says he also exposes his low-rated games like Sonic Boom and Marvel's Avengers, as they were part of his experience.

Games are hard to make. Regardless of the score, every project has strengths/lessons learned. I feature my “lowest score” game because I am proud of the time I spent working with some of my favorite people in this industry. Some things are out of your control. Be kind to each other.

John McKellan of No Code, who served as director on Stories Untold and the upcoming Silent Hill: Townfall, also recalled when he released APB: All Points Bulletin, which had an extremely negative reception.

Still proud of our work. Too many 4/10s make a sad day. No one wants to release a bad game, and there are tons of reasons why this could happen that are out of anyone's control. All you can do is learn from it.

Marcel Hatam, who worked on the Anno franchise and games such as Ryse: Son of Rome and Star Wars: The Old Republic, commented:

Really feeling bad for Gollum's team today. I never expected the game to be a smash hit (and there were definitely some questionable decisions in the game), but to see such a critical attack is sad.

Jeryce Dianingana, Rocksteady's ambient artist currently working on Suicide Squad: Kill The Justice League, also came to the studio's defense:

I wish some of the devs there all the best, because sometimes you really can't do anything about it when you're in a certain position.
As an environment artist, you're not going to change the design of the game, you know? Good luck guys, I'm with you.


Written By

Graduating in Publicity and Propaganda, acting as CEO and Creative Director at Araujo Media, investor and aspiring blogger at matheusaraujo.me. The site was created in order to take advantage of the freedom of expression that still exists in this world.

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